This type of curve could use the screen space as a drawing layer. It would be great if you could also create "3D curves" that can run randomly in space. This means that curves are and always will be flat and in 2D. They could provide as rail curves to sweep profiles along their path in a ring-like matter.Ĭopies and extrudes a curve along its normals.Ĭurrently it is only possible to draw curves on a given, flat drawing plane that corresponds to the planes of the coordinate system. Please include an option to automatically close open curves. I’d like to have more filters that can change the appearance of curves. Properties for primitives would open a up a whole new world how a user could start a project.Īt the moment, we have the Smooth function to “filter” curves, to make them smoother. ![]() So, a simple cube could become a rounded crate, a cone could become a 4-sided pyramid, a cylinder could become a tube, and so on. Instead of having always the exact same primitives when being created extra primitive properties would be welcomed since they would allow for a much wider range of primitives. On the other hand, higher resolved models are a better start for detailed and high-res sculpting. On one hand please think of low-poly work where only very rough models are needed or just because of artistic reasons. This should be altered so the user can adjust the resolution of primitives. Primitives are always at the same resolution when being created. Curve presets browser YES Even if it is just a icon by a name in a dropdown, but I think I can do better. I would use this a lot - especially for the really simple stuff like circle, hemicircle, rectangle. More complex shapes would require some parameters and would probably a short script to generate them instead of SVG - so that's more of a wishlist item. To draw you would just drag out a size and the curve would appear. That way you can add/share your own and Curvy can ship with a large number of useful shapes. I think this may as well be a simple folder full of SVG shapes. ![]() Curve primitives YES The existing system of Redraws and Rulers is a bit clunky when all you want is a simple shape. Fog in viewport YES I often add this as a post-fx but there is no reason it can't simple be another option. The options one can become a larger panel (like 3.0 Curvy) if you Drag it off the top or Dock it on the sides instead. At the moment I'm planning a thin toolbar down the left to access tools and panels, and another thin toolbar along the top for tool/primitive options. With the new UI comes great flexibility, so it will be easy to try out different bars and shortcuts and see what works well. Quick Access Bar YES or something similar. In the meantime there are several programs you can use that will do this function for you from exported OBJ files. I guess you mean Baking the lighting into the texture.
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